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Instructional Design Activity: Unit Design
Overall Instructor Rating: Satisfactory Ratings explanation:
Instructor's Overall Feedback: I think you understand the gist of unit level design. But I have a few questions/comments below. Read them over and let me know if you have any questions.
1. Restate one of the unit (enabling) objectives or goals you identified in your course ICM, or change topics and write a new unit objective. Click here to view your IDA on course design. This objective will become the terminal objective for your unit. Compare the use of the terms "terminal" and "enabling" here to the last IDA, when you were creating a course-level ICM. These terms are relative to the ICM on which you are working. An enabling objective in your course ICM becomes the terminal objective in a unit ICM. Then, an enabling objective in your unit ICM becomes your terminal objective in a lesson ICM. (Note: I interchange goal and objectives here because you may realize after further analysis that your objective identified in your course ICM was not clear or appropriate, which means that it is really a goal. After completing this IDA, you may need to rewrite your terminal objective for this unit.)
Be sure to include in your objective the learned capability verb that corresponds to one of Gagne's learning domains: Problem-solving (generate); Rule-using (demonstrate); concept (classify, identify); verbal information (state, recite, summarize); attitudinal (choose); psychomotor (execute). Your final response: Title: Counting Coins Unit Objective: Students will be able to demonstrate the rules for counting coins. The instructor's feedback to this step: Good.
2. Identify the intellectual skill objectives for the lessons in the unit. Based on the instructional goal(s) and learning outcomes, conduct an subordinate skills analysis as described by Dick, Carey, and Carey in chapter 4. You are now beginning to breakdown what the learner needs to know in order to achieve the instructional goal. Each objective you generate can roughly be considered a lesson objective (as we will discuss in class, some lessons may have more than one objective; but there is no sense risking confusion on this point now.) Identify the 3-5 most critical parts of the unit (referred to as "lessons"). These should generally be limited to intellectual skills learning outcomes such as problem solving and relational rules. For some cases, there may be a need for an attitude learning outcome. (Note: the number of lessons will depend on your instructional problem and design. Add or eliminate lessons as you deem necessary). Write the lesson/enabling objectives below. A. Lesson1
Your final response: Title: Counting by 1's; pennies Objective: Learners will count by 1's both by rote and using a 1:1 correspondence with pennies (1's). The instructor's feedback to this step: No specific feedback given on this step. B. Lesson 2 Your final response: Title: Counting by 5's;nickels Objective: Learners will count by 5's both by rote and using a 1:1 correspondence with nickels. The instructor's feedback to this step: No specific feedback given on this step.
C. Lesson 3 Your final response: Title: Counting by 10's;dimes Objective: Learners will count by 10's both by rote and using a 1:1 correspondence with dimes. The instructor's feedback to step 4: No specific feedback given on this step.
D. Lesson 4 Your final response: Title: Counting by 25's; quarters Objective: Learners will count by 25's using a 1:1 correspondence with quarters. The instructor's feedback to this step: No specific feedback given on this step. 3. Identify supporting objectives from the verbal information and attitudinal domains. Identify these objectives using verbs such as "state, list, or summarize" for verbal information objectives and "choose" for attitudinal objectives. (If you have more than 2, just list those that best represent these other objectives. Be sure to include these objectives on your visual ICM to indicate which intellectual skills they support.) Your final response: Objective: Learners will apply rules of counting by 1's, 5's, and 10's to count varying amounts of pennies, nickels and dimes. Objective: Learners will state the denomination of pennies, nickels, dimes, quarters and be able to count varying amounts of coins. The instructor's feedback to this step: The first one is an intellectual skill ("apply rules"), at least the way you've worded it. In fact, this could be another way of stating the overall unit objective. Did you intend this to be an attitudinal objective? If so, the word "choose" needs to be the focus. The second one starts off fine, but you couple it with an intellectual skill. These supporting objectives should focus on specific facts or attitudes. 4. Identify entry behaviors (also known as prerequisite skills). Entry behaviors are those skills and knowledge that you expect your students to have as they begin this unit. That is, you do not intend to teach these. Although you will undoubtedly have many objectives denoting entry behaviors, just list one example below (but be sure to include all entry behaviors on your instructional curriculum map). Your final response: Learners will be able to understand the concept of counting. Learners will understand the concept of money as a means of exchange in daily life to purchase things you want and need. The instructor's feedback to this step: Good. (Though avoid ambiguous words such as "understand".)
5. Draw an Instructional Curriculum Map (ICM) for the Unit An ICM visually represents the optimal sequence of these objectives. (Just think of it as a flowchart.) Draw the ICM in "top-down" fashion with the terminal objective (i.e. unit objective) at the top. Instructional events are designed top-down, though learners will ultimately experience the instruction bottom-up. If there is room in your ICM, include the full objectives, otherwise, just include the title. Entry behaviors should be drawn at the very bottom with a dotted line separating these from the other objectives just above. Click here for an example (generated with Inspiration). The instructor's feedback to this step: The map was a little confusing because you did not show links in all places. Though I think I understand the basic organization. I assume the two green ovals at the bottom are meant to be "prerequisite" skills, though I'm not sure how they differ from the objectives one level up.
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